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Table games

How to play blackjack

The rules, every decision you can make, what each result pays, and the handful of strategy rules that cut the house edge to around half a percent.

Blackjack in 4 lines

  • You win by finishing closer to 21 than the dealer without going over. Going over is a bust, and a bust always loses.
  • The dealer plays by fixed rules. You make choices, and those choices change your odds.
  • Played with basic strategy on standard rules, the house edge is around half a percent, one of the lowest in the casino.
  • Two rules to remember: never take insurance, and avoid tables that pay 6 to 5 for a blackjack.

Card values, and hard and soft hands

Number cards count as their number. Jacks, queens and kings count as 10. An ace counts as 1 or 11, whichever is better for the hand.

A hand with an ace counted as 11 is called soft, because it can't bust on the next card: ace and 6 is soft 17. Any other hand is hard: 10 and 7 is hard 17. The difference matters, because you can safely draw to a soft 17 and you can't to a hard one.

An ace and any 10-value card as your first 2 cards is a blackjack, the best hand in the game. It's dealt about 4.7% of the time, or roughly once every 21 hands.

How a round works

  1. Bet. You place your stake before any cards come out.
  2. Deal. You get 2 cards face up. The dealer gets 1 face up (the upcard) and usually 1 face down (the hole card).
  3. Dealer checks. If the upcard is an ace or a 10-value card, the dealer checks for blackjack. If they have it, the round ends and you lose, unless you also have blackjack, which is a tie.
  4. You play. You hit, stand, double, split or surrender until you stand or bust.
  5. Dealer plays. The dealer turns the hole card and must draw until reaching 17 or more. They have no choices to make.
  6. Settle. Higher total wins. Equal totals are a tie (a push), and your stake comes back.

Many UK and European tables deal the dealer no hole card until you've finished. If the dealer then makes blackjack, you can lose the extra money you put in to double or split. The game's rules screen will say which version you're playing.

Your options: hit, stand, double, split, surrender

OptionWhat it doesWhen it's open to you
HitTake another card.Any time until you stand or bust.
StandTake no more cards. Your hand is final.Any time.
Double downDouble your stake and take exactly 1 more card.On your first 2 cards. Some tables limit it to totals of 9, 10 or 11.
SplitTurn a pair into 2 separate hands, adding a second stake equal to the first.When your first 2 cards are the same value. Split aces usually get 1 card each.
SurrenderGive up the hand and get half your stake back.On your first 2 cards, where the table offers it. Many don't.

What each result pays

ResultPaysOn a £10 stake
Your hand wins1 to 1£10 profit, £20 back
Blackjack (standard table)3 to 2£15 profit, £25 back
Blackjack (6 to 5 table)6 to 5£12 profit, £22 back
Push (tie)Stake back£10 back
SurrenderHalf back£5 back
Insurance wins2 to 1£10 profit on a £5 insurance bet

How the dealer plays, and how often they bust

The dealer must draw to 16 and stand on 17. On most tables that includes soft 17; some make the dealer draw to soft 17, which is slightly worse for you. Because the dealer has no choices, the chance of them busting depends almost entirely on the upcard.

Dealer's upcardDealer bustsBust chance as a bar
235.4%
337.4%
439.4%
541.6%
642.3%
726.2%
824.5%
922.8%
10, J, Q, K23.0%
Ace16.7%

These are for a dealer standing on soft 17, after they've checked for blackjack. You'll sometimes see about 12% quoted for an ace: that figure counts dealer blackjacks as hands that didn't bust. Our methodology explains how the figures are worked out.

The pattern drives most of basic strategy. Against a 4, 5 or 6 the dealer busts around 4 times in 10, so you can stand on a weak total and let them take the risk. Against a 7 or higher they bust far less, so a weak total needs improving.

Why insurance is a bad bet

When the dealer shows an ace, you're offered insurance: a side bet of half your stake that the hole card is a 10-value card. It pays 2 to 1.

Sixteen of the 52 cards in a deck are worth 10, so the hole card is a 10 about 4 times in 13. Insurance wins 2 units 4 times and loses 1 unit 9 times: a net loss of 1 unit every 13 bets, a house edge of 7.7%. That's around 15 times the edge on the main game played well. "Even money", offered when you hold a blackjack, is the same bet under another name.

Basic strategy: the rules that do most of the work

Basic strategy is the mathematically best play for every combination of your hand and the dealer's upcard, worked out by computer simulation. It doesn't remove the house edge. On standard rules it brings it down to around half a percent; playing on hunches typically costs several times that.

The chart and the rules under it are for a 4 to 8-deck game where the dealer stands on soft 17 and you can double after splitting, a common setup online. Find your hand down the side and the dealer's upcard along the top.

Your hand down the side, the dealer's upcard across the top. Assumes 4 to 8 decks, the dealer checks for blackjack and stands on soft 17, doubling after a split and late surrender.
Your hand2345678910A
Hard totals
8 or lessHHHHHHHHHH
9HDDDDHHHHH
10DDDDDDDDHH
11DDDDDDDDDH
12HHSSSHHHHH
13SSSSSHHHHH
14SSSSSHHHHH
15SSSSSHHHRH
16SSSSSHHRRR
17 or moreSSSSSSSSSS
Soft totals
A,2HHHDDHHHHH
A,3HHHDDHHHHH
A,4HHDDDHHHHH
A,5HHDDDHHHHH
A,6HDDDDHHHHH
A,7SDsDsDsDsSSHHH
A,8SSSSSSSSSS
A,9SSSSSSSSSS
Pairs
2,2PPPPPPHHHH
3,3PPPPPPHHHH
4,4HHHPPHHHHH
5,5DDDDDDDDHH
6,6PPPPPHHHHH
7,7PPPPPPHHHH
8,8PPPPPPPPPP
9,9PPPPPSPPSS
10,10SSSSSSSSSS
A,APPPPPPPPPP
  • H Hit
  • S Stand
  • D Double down, or hit if the table won't let you
  • Ds Double down, or stand if the table won't let you
  • P Split the pair
  • R Surrender, or hit if the table doesn't offer it

Hard hands

  • 17 or more: always stand.
  • 13 to 16: stand against a dealer 2 to 6, hit against 7 to ace. The exceptions: surrender 15 against a 10, and 16 against 9, 10 or ace, if the table lets you.
  • 12: stand against 4 to 6, hit against everything else.
  • 11: double against 2 to 10, hit against an ace.
  • 10: double against 2 to 9, hit against a 10 or an ace.
  • 9: double against 3 to 6, otherwise hit.
  • 8 or less: always hit.

Soft hands

  • Soft 19 or more: stand.
  • Soft 18: double against 3 to 6, stand against 2, 7 or 8, hit against 9, 10 or an ace.
  • Soft 17: double against 3 to 6, otherwise hit.
  • Soft 15 or 16: double against 4 to 6, otherwise hit.
  • Soft 13 or 14: double against 5 or 6, otherwise hit.

Pairs

  • Aces and 8s: always split.
  • 10s and 5s: never split. Play 5s as a hard 10.
  • 9s: split against 2 to 6, 8 or 9. Stand against 7, 10 or an ace.
  • 7s, 3s and 2s: split against 2 to 7, otherwise hit.
  • 6s: split against 2 to 6, otherwise hit.
  • 4s: split against 5 or 6, otherwise hit.

Surrender, where it's offered

  • Surrender hard 16 against 9, 10 or an ace, and hard 15 against a 10.

Take the hardest hand in the game, 16 against a 10. Standing wins only if the dealer busts, which happens 23.0% of the time. Hitting busts you more often than not. Both lose most of the time; basic strategy picks the one that loses least, which is to hit (or surrender, if you can).

Practise it

Deal yourself a hand and choose your move. The trainer checks it against the chart, shows the dealer's bust chance for that upcard, and marks the cell on the chart. It plays no money: it's for learning the decisions.

Dealer showsK♣

Your hand10♠6♥Hard 16

Basic strategy for hard 16 against a 10: surrender, or hit if the table doesn't offer it. The dealer busts 23.0% of the time showing a 10.

Cards are dealt at random from an endless shoe, so every rank is equally likely each time. The trainer assumes the dealer checks for blackjack before you play, and that the table lets you double, split and surrender.

Table rules that change the house edge

Small print on the table changes the maths more than any decision you make. These figures are Wizard of Odds simulation results, compared with an 8-deck game where the dealer stands on soft 17 and you can double after splitting. A minus sign means the rule costs you.

RuleEffect on your return
Blackjack pays 6 to 5 instead of 3 to 2−1.39%
Dealer hits soft 17−0.22%
No doubling after a split−0.14%
Dealer takes no hole card (European rules)−0.11%
Late surrender against a 10+0.07%
6 decks instead of 8+0.02%

Source: Wizard of Odds, blackjack rule variations, checked 7 October 2026.

The 6 to 5 payout is the one to watch. You can check it from first principles: a blackjack comes up 4.73% of the time, the dealer fails to match it almost every time, and each one pays 0.3 of a stake less. That works out at 1.35% of every stake, close to the simulated figure and more than double the whole house edge of a good table.

Card counting online

Card counting tracks which cards have left a shoe. In a land-based game it can shift the odds slightly, and casinos can refuse to deal to players they think are counting. It doesn't work on standard online blackjack, where a random number generator deals from a fresh shuffle every hand. Live dealer games use large shoes and shuffle well before the end, which leaves a counter very little to work with. Basic strategy is the useful skill.

Online and live dealer blackjack

Online blackjack comes as a computer game, where a random number generator deals the cards, or as live dealer blackjack, streamed from a studio with real cards. The maths in this guide applies to both. What changes from table to table is the rules: number of decks, soft 17, the blackjack payout, doubling, surrender and the hole card.

Side bets such as Perfect Pairs and 21+3 carry a much higher house edge than the main game played well. Before you sit down, open the game's rules or help screen: it lists the payouts and the return to player for the main game and every side bet.

Blackjack questions

What is the house edge in blackjack?

Around half a percent on standard rules if you play basic strategy, which makes it one of the cheapest games in the casino. Playing on hunches typically costs several times that. Table rules move it as well, and a table that pays 6 to 5 for a blackjack costs more than any other rule change.

Should you take insurance in blackjack?

No. Insurance is a side bet that the dealer's hole card is worth 10. It pays 2 to 1, but a 10 turns up only about 4 times in 13, so the bet carries a house edge of 7.7%, around 15 times the main game played well. "Even money" on a blackjack is the same bet.

What does 6 to 5 blackjack mean?

A blackjack pays £6 for every £5 staked, instead of £7.50 at the usual 3 to 2. A blackjack comes up about 4.73% of the time, so the lower payout costs about 1.35% of every stake, more than double the whole house edge of a good table. Look for tables that pay 3 to 2.

How often does the dealer bust in blackjack?

It depends almost entirely on the dealer's upcard. Showing a 4, 5 or 6, the dealer busts around 4 times in 10 (42.3% with a 6). Showing a 7 or higher, it falls to about a quarter or less, and with an ace it's 16.7%. That pattern drives most of basic strategy.

When should you split in blackjack?

Always split aces and 8s, and never split 10s or 5s. Split 9s against a dealer 2 to 6, 8 or 9; 7s, 3s and 2s against 2 to 7; 6s against 2 to 6; and 4s only against a 5 or 6. These rules assume 4 to 8 decks and doubling after a split.

Does card counting work online?

It does nothing on standard online blackjack, where a random number generator deals from a fresh shuffle every hand. Live dealer games use large shoes and shuffle well before the end, which leaves a counter very little to work with. Learning basic strategy does far more to lower the cost of playing.

Sources and checks

The rules, payouts and quoted figures were last checked against these sources on . Every other number on this page is worked out from those rules, as how we check the numbers explains. If you spot a mistake, our corrections page says how to report it.

About the author

James Burfield, editor. James Burfield edits Dragon Casino and writes its game guides. He runs search and content across the Dragon network, including Dragon Football and Dragon Racing, and wrote the casino explainers on the DragonBet blog.

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